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Producer Naoki Yoshida, Art Director Hiroshi Minagawa and Localization Director Michael-Christopher Koji Fox talk about the new RPG, the challenge of moogles and much more.
Final Fantasy XVI's Characters and Combat Hint at an Incredible Adventure - CNET, final fantasy 16
Final Fantasy 14 Director Naoki Yoshida Says Developing An MMO And FF16 Isn't As Different As You Think - Game Informer
How To Build A New Final Fantasy: An Interview With Creative Business Unit III - Game Informer
Final Fantasy XVI' Is What Happens When Developers Grow Up
Final Fantasy 16's producer said every wrong thing when asked about the game's diversity
FINAL FANTASY XVI interview: Producer Naoki Yoshida and the team on creating a blockbuster RPG : r/Games
Final Fantasy 16 Interview: Yoshida and team share new details
Final Fantasy XVI - a detailed breakdown with producer Naoki Yoshida - Gematsu
Final Fantasy 16 Interview: Yoshida and team share new details
FINAL FANTASY XVI interview: Producer Naoki Yoshida : r/FinalFantasy
Final Fantasy XVI' Producer Naoki Yoshida Rails Against the Use Of The Term 'JRPG': It Wasn't A Compliment To A Lot Of Developers In Japan - Bounding Into Comics
Final Fantasy XVI turns the RPG series into a Hollywood spectacle
FINAL FANTASY XVI interview: Producer Naoki Yoshida : r/FinalFantasy
Final Fantasy XVI Dev Has A Terrible Answer For Why The Game Is So White
Interview: Naoki Yoshida sheds new light on Final Fantasy XVI – PlayStation.Blog