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Bluepoint: Native Approach Simplifies A Lot of Things vs Checkerboard Rendering on PS4 Pro

Por un escritor de hombre misterioso

Bluepoint Games talked about choosing the native approach for a 1440p framebuffer with temporal injection for the Shadow of the Colossus remake, commenting that it simplifies a lot of things compared to checkerboard rendering on PS4 Pro.

Bluepoint: Native Approach Simplifies A Lot of Things vs Checkerboard  Rendering on PS4 Pro

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Bluepoint: Native Approach Simplifies A Lot of Things vs Checkerboard  Rendering on PS4 Pro

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Bluepoint: Native Approach Simplifies A Lot of Things vs Checkerboard  Rendering on PS4 Pro

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Bluepoint: Native Approach Simplifies A Lot of Things vs Checkerboard  Rendering on PS4 Pro

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Bluepoint: Native Approach Simplifies A Lot of Things vs Checkerboard  Rendering on PS4 Pro

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Bluepoint: Native Approach Simplifies A Lot of Things vs Checkerboard  Rendering on PS4 Pro

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Bluepoint: Native Approach Simplifies A Lot of Things vs Checkerboard  Rendering on PS4 Pro

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Bluepoint: Native Approach Simplifies A Lot of Things vs Checkerboard  Rendering on PS4 Pro

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Bluepoint: Native Approach Simplifies A Lot of Things vs Checkerboard  Rendering on PS4 Pro

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Bluepoint: Native Approach Simplifies A Lot of Things vs Checkerboard  Rendering on PS4 Pro

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Bluepoint: Native Approach Simplifies A Lot of Things vs Checkerboard  Rendering on PS4 Pro

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Bluepoint: Native Approach Simplifies A Lot of Things vs Checkerboard  Rendering on PS4 Pro

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Bluepoint: Native Approach Simplifies A Lot of Things vs Checkerboard  Rendering on PS4 Pro

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